Wendigo Bust

This dude started as a really rough speed sculpt during week one of the Digital Sculpting class at Gnomon. We weren't allowed to use dynamesh or additional subtools on the inital sketch, and I felt that it had potential. I decided to rework it when the class was over. I wanted to learn more about skin texturing and shading, and I needed to break my habit of being too timid with my secondary forms.