I want to start by saying that this character was created with the help of many skilled artists, from concept and modeling to rigging and animation etc. The character team also benefitted greatly from having artists handle different parts of many characters rather than taking full ownership of just a few.
I was responsible for the textures and materials on this one. The sculpt was created by Raf Grassetti and Eric Valdes. I did some work on the organic elements like the arms and face, not much else on the sculpt side. I really enjoyed seeing these come together from art to VFX and combat. They have a really graceful yet deadly movement style in-game.
Check out all the incredible work by the whole character team!
https://www.artstation.com/ericv
https://www.artstation.com/andrewariza
https://www.artstation.com/angela_rico
https://www.artstation.com/salexander
https://www.artstation.com/bernardocruzeiro
https://www.artstation.com/jscholten
https://www.artstation.com/amandairani
https://www.artstation.com/zawa
https://www.artstation.com/kbart
https://www.artstation.com/starkie
https://www.artstation.com/brunocamara