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Alec Hunstad
Alec Hunstad
Character/Creature Artist | Blizzard
Los Angeles, CA, United States

Summary

Character/Creature artist from a small town in Minnesota. Specialized in organic and hard surface modeling, texturing, and lookdev.

Skills

Character ModelingCreature ModelingDigital SculptingTexturingShadingCreature DesignHard Surface ModelingLightingUnreal EngineHairOffline RenderingPhysically Based RenderingTexture Baking

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Mari
Mari
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Arnold
Arnold
V-Ray
V-Ray
R3DS Wrap
R3DS Wrap
Substance B2M
Substance B2M
Nuke
Nuke
Perforce
Perforce
ftrack
ftrack

Reel

Productions

    • Video Game
      God of War: Ragnarok
    • Year
      2022
    • Role
      Associate Character Artist
    • Company
      Santa Monica Studio
    • Movie
      Anakin Mythos Statue
    • Year
      2022
    • Role
      Sculptor/Engineer
    • Company
      Sideshow
    • Commercial / Advertisement
      The Last of Us Part 2
    • Year
      2020
    • Role
      CG Generalist
    • Company
      MPC

Experience

  • Senior Character Artist at Deviation Games
    El Segundo, US
    February 2023 - March 2024

    -Game asset creation for Unreal Engine on an unannounced project

    -Created benchmark assets to establish a quality bar and help iron out character art pipeline

    -Used benchmark character assets to evaluate character materials and request new material features

    -Contributed concept sculpts to help the concept team flesh out character designs

    -Worked closely with material art department to provide assets for use when developing cost-effective solutions for complex shaders

    -Contributed to establishing early lookdev pipeline with Lead Character Artist, providing input as to what look might give the best read as temp textures in engine before moving to first pass textures

  • Character Artist at Deviation Games
    Santa Monica
    June 2022 - February 2023

  • Associate Character Artist at Santa Monica Studio
    Santa Monica
    March 2020 - June 2022

    -Created character and creature assets for God of War Ragnarok, mostly using ZBrush, Maya, Substance Painter, and Santa Monica Studio's proprietary engine

    -Collaborated with combat design and animation teams to prototype Kratos' shield animations and power-up textures

    -Textured and made the material setups for a plethora of character and weapon assets including Kratos' axe upgrades

    -Worked closely with Art Director and Lead Character Artist to hit the high quality bar expected from the character art team

    -Provided feedback to outsourcing regarding low-poly modeling and UV layouts via paintovers and Jira notes

    -Collaborated with external character artists to push their models and/or textures down the pipe and into the game

  • Freelance Sculptor at Sideshow Collectibles
    Thousand Oaks
    February 2020 - April 2020

    -Sculpting and engineering of the Anakin Skywalker Mythos Statue

  • Junior CG Generalist at MPC
    Culver City
    September 2019 - February 2020

    -Created assets for The Last of Us Part II's cinematic TV spot

    -Contributed to a wide range of commercials and TV spots, including a Superbowl ad for GMC's Hummer EV